Lorya Megadungeon Pt 2. - Theming
Introduction
War District:
Sovereign – Ullrix the Tower:
·
Fire Giant.
·
Once was the Royal Smith, consumed by passion to
create. Has turned slightly insane. Wants to be left alone. Smashes many of his
creations due to perceived imperfections.
·
His bellows fuel the Forge of Suns, the excesses
of which turn into Living Fireballs which spill onto the streets.
·
Stubborn. But can be negotiated with between
fits of rage. Desires rare metals to smith with.
·
Key to the Castle: Lies in the Forge of Suns,
better have fire resistance if you want it.
Zones:
·
Gnolls and Orcs, the Vanguard and the Heavy
Infantry of the King’s Army are fighting an endless war in the Bloodfields and
wish to control the Forge of Suns. Xyrr the Butcher controls the gnolls while
Kharg the Deathless controls the orcs. Can be manipulated against each other?
·
The Forge of Suns is spewing out fire elementals
and constructs into the streets. Creating weapons without purpose.
·
The Hawklords of the Rookery Tower have turned
into Naz’Gul like creatures, making travel unsafe. Hawklord Omitae believe the
city is under siege and everyone is a combatant. The Blind Augur is trapped
there. She watches over the city with her birds making her an invaluable source
of information.
·
Criminals in the Jail of the Fettered may be some
of the few sane people left in the city. Chainwarden Kyton haunts the hallways,
impaling intruders on his hooks. Potential allies?
Themes:
·
Conflict
·
Industrial War Complex
·
Claustrophobia
Merchant District:
Sovereign – Lady Avonna:
·
Vampire. Wants blood and control of the Merchant
District.
·
Once a socialite of high status. Haughty, but at
least superficially polite.
·
Dislikes that there are other influential
players in her district.
·
Doesn’t care about the state of the city, just
wants more power.
·
Darkest Dungeon mosquito vampires??
·
Key to the Castle: In a mirror, must have no
reflection to retrieve.
Zones:
·
Rat Warrens are full of wererats. Ruled by
Ratlord Skren, once a petty crime lord. Contains many passages to many other
districts. Acquire wolfsbane from the Forest District or plate your weapons in
silver in the War district to proceed.
·
Sylsatra Manor, vampires preying on the diseased
folk of Scourgetown. Desire better food sources but aren’t willing to invade
neighbouring districts.
·
Scourgetown, slum area full of diseased people.
Distrustful of outsiders, as anyone not diseased could be a wererat or vampire.
Mayor Remrock maintains marshal law with his goons and controls the food
sources.
·
Theatre of Excesses, a theatre troupe once known
for its shock performances now a death cult of hedonism. Rakdos basically. Random killings, etc. Anything is
forgivable if it looked cool.
Themes:
·
Exploitation of the poor.
·
Hedonism.
·
Masks and Monsters.
Arcane District:
Sovereign – Flesh Vizier Rall:
·
Convinced King Weyland to perform the ritual
that doomed the city.
·
Wants to usurp the power King Weyland has
collected and become a god himself.
·
Has lost human form due to his incursions into
eldritch magicks, exacerbated by the Mists of Lorya.
·
Larva Mage, now a mass of tentacles with a
staff.
·
Manipulative, views party as pieces on a
chessboard with plausible deniability.
·
Key to the Castle: On his person at all times.
Covered in fleshy growth.
Zones:
·
Orrery of Stars gives minor predictions of the
future. Vizier of Rall is waiting for the stars to align for the best
opportunity to seize power. Each prediction requires adjusting the orrery which
rends space-time allowing eldritch creatures to haunt the observatory. Some
escape into the city.
·
Infinite library – Once the Royal Library, now
space-time is unpredictable within, with seemingly infinite shelves. Who knows
what the halls contain? Hidden passages to other districts? The secrets to
what’s happening in the city?
Bodak librarians patrol the halls,
maintaining a deadly quiet and are attracted to any noise. Scrollkeeper Lorelii
will guide you to texts but will not abide anyone checking out a book without a
royal permit, so best keep your reading fast in the library.
·
Midnight Observatory – Chaksh the Many Eyed is
the lieutenant of Vizier Rall, feeding him information observed in the Midnight
Observatory to increase the accuracy of Rall’s predictions. Also functions as
Rall’s way of spying on other districts as the telescopes are capable of seeing
through walls. Chaksh is beginning to lie to Rall in order to fulfil his own
ambitions. Patrolled by gazers and other beholderkin.
·
Refracted Tower is slowly phasing out of
existence. Infested with phase spiders, and their semi-invisible webs. Be
careful or your astral-self will get trapped in their cocoons. Kessox the
Aetherial is trying to expand the influence of phase-spiders across the entire
city to eventually pull the entirety into the Astral Sea.
Themes:
·
Cosmic horror
·
Space
·
Magic
Law District:
Sovereign – Soulweigher Telantes
·
Sphinx-taur
·
Wields hammer of justice and beam balance.
·
Can tell what laws you’ve broken at a glance.
·
Any legal failing is punished with extreme
prejudice.
·
Refers to a cyclopean tome of laws and codes
from memory.
·
Doesn’t care about the spirit of the law, only
the letter.
·
Key to the Castle: Wielded by a statue of Blind
Justice. Stealing it is illegal. Planning to steal it is illegal. Thinking
about stealing it is illegal.
Zones:
·
Court of the Blind – Soulweigher Telantes wishes
to judge the worth of every soul in the city. Those found lacking are
trapped/banished, for the Forlorn residents of Lorya this is death. Has
unreasonably high and esoteric standards. Paladins of law enforce these
standards with extreme prejudice.
·
Senate of Concord – Once were new laws were
written, now ruled over by a council of ghosts that have grown stagnant. The
Council try and prevent any change within the city as their thoughts have
calcified in death. Can evoke written laws to bind and capture lawbreakers
within the city. Command an army of ghosts.
·
Ossuary in Gold, treasury of the Kingdom.
Tithetaker Orm guards the treasure trove jealously and wishes to add to the
collection. Metal plated skeleton servants carry out his commands, stripping
the city of valuables and hauling it back. Your contributions are mandatory.
·
King’s Kennel, headquarter of the bounty hunters
of the Kingdom. The Twins, Borhu and Gheti were once the most renowned trackers
of the King, now fused into one monstrosity with 8 limbs. Once they given a
target they will track them to the ends of the earth.
Themes:
·
Stagnation
·
Order and Rules
·
Mindless drones
Temple District:
Sovereign – Deathpact Voka
·
Scythe wielding angel.
·
Only salvation from the city of Lorya is death
by her scythe.
·
Preaches her thoughts to a death cult.
·
Militant follower of the Lady of the Lantern.
·
Trying to quash out the pacifist faction in her
district.
·
Religious fanatic, willing to accept new
converts.
·
Key to the Castle: Interred in a Kindling Flame
of the Profane Cathedral.
Zones:
·
Profane Cathedral, home to the Kindling Flame,
remnants of a miracle cast long ago. Deathpact Voka runs a death cult out of
the cathedral and they’re recruiting.
·
Crypt of the Risen, Knight-Captain Ilvaross was
interred here and she does not know she is dead. She is raising her wraith
knights to the defence of the city, which translates to attacking everything
they see.
·
Silent Belltower, rings occasionally causing
deafening silence. The Orphan Choir do nightly rounds from the Belltower,
singing a song that brings madness to those who hear it. Those who die hearing
it join their song.
·
Temple of the Moon, Pontiff Elridge is
experimenting on imbuing werewolves with eldritch mutations making horrifying
monstrosities. Perhaps his grand and terrible experiments will result in the
cure for the ails afflicting the citizens of Lorya. Probably not.
Themes:
·
Religion
·
Madness
·
Terrible acts with good intentions
Forest District:
Sovereign – Worldtree Parasite:
·
Actually just a tree.
·
Once was a druid named Caiman, responsible for
producing food in the city.
·
After sealing King Weyland in the Lorya Castle
throne room, underwent a ritual to convert themselves into a plant.
·
Now growing out of control and threatening to
spread into the other districts.
·
Now grown to diffuse to have coherent thoughts.
Now just wants to grow. No Thoughts Head Empty.
·
Key to the Castle: In the heart of the tree.
Zones:
·
Worldtree Parasite – Giant tree structure
spreading through the district, threatening to consume it eventually. Patrolled
by a Skyswimmer, a giant flying wurm, that is the ladybird to the aphids that
are adventurers and other intruders.
·
The Rotfields – Once the druid managed
agricultural complex meant to sustain the city in siege, the Rotfields are now
infested with mushrooms and fungi. Death’s Head Misha, member of the Autumn
Court of fey has transformed it into a fungal wasteland. Currently warring with
Wolfrider Mallorant, though it is unclear whether this is a genuine feud or
just a spectacular fey performance.
·
Thorned Garden – Once the hunting grounds of the
King and the Royal court, it maintains its purpose but has changed to a
deadlier game. Wolfrider Mallorant of the Spring Court leads his retinue on a
Wild Hunt through brambles, chasing after their quarry of Men. Currently
warring with Death’s Head Misha, though it is unclear whether this is a genuine
feud or just a spectacular fey performance.
·
Menagerie of Beasts – Enclosure of rare
monstrosities once captured for testing their suitability as beasts of war, now
escaped from their enclosures. The surrounding area has been reduced to rubble
from the territorial disputes of these beasts. The favourite of the King’s Pets
Ava now stalks for prey from beneath the rubble, listening for the tell-tale
tremors of those who would dare encroach it’s hunting ground.
Themes:
·
Growth
·
Fey
·
Predators
Peace out, rainbow trout.
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